import socketio import requests import time import json # Test API def test_api(): print("Testing API...") # Simulate a link request # Note: This will fail if the code is not in the server's memory, # but we just want to see if the endpoint is reachable. try: response = requests.post('http://localhost:5000/api/link', json={ 'code': 'TESTCODE', 'uuid': 'test-uuid', 'username': 'TestPlayer' }) print(f"API Response: {response.status_code} - {response.json()}") except Exception as e: print(f"API Connection Failed: {e}") # Test WebSocket def test_websocket(): print("Testing WebSocket...") sio = socketio.Client() @sio.event def connect(): print("WebSocket Connected!") # Send a test event sio.emit('game_event', { 'type': 'CHAT', 'player': 'TestPlayer', 'uuid': 'test-uuid', 'content': 'Hello from test script!' }) print("Test event sent.") sio.disconnect() @sio.event def connect_error(data): print(f"WebSocket Connection Failed: {data}") try: sio.connect('http://localhost:5000') sio.wait() except Exception as e: print(f"WebSocket Error: {e}") if __name__ == "__main__": # Ensure the server is running before running this script test_api() test_websocket()